1. Reference books consisting of various plays and kids’ favorite puzzle-type learning tool plus
learning through the computer, incorporating fun and learning to maximize learning effects.
2. Based on “cognitive linguistics,” a learner with the reference book that matches the learner’s
level based on association, reasoning power, and logic, while playing “games,” learns the
language naturally.
3. Contents comprised of illustrations, charts, and plant/animal illustrations are published as a
book->developed as a learning tool -> games for PC, mobile devices, and Nintendo DS...